8/2/2023 0 Comments Scummvm full screen toggleTelevicious Posts: 93 Joined: Mon 8:23 pm Been thanked: 4 times Re: SCUMMVM by Televicious Mon 11:36 pm I looked at the scummvm.ini and it's blank. Relevant logs, screenshots, screencasts etc. SCUMMVM uses the same display settings as Menu, so if you can find a 15khz 640x400 mode (at all), you should be able to map Menu into it and then SCUMMVM should work. The mouse pointer should be confined to the drawn area of ScummVM's UI - the left/right pillarboxes should be inaccessible. The mouse pointer is locked to the top left quadrant of the screen What did you expect to happen The ‘VM’ in ScummVM stands for Virtual Machine. Move to the Audio tab, and from the Text and speech options, select if youd prefer Speech, Subtitles, or Both for your games. If you use ScummVM 2.2 you can install the windows version of 2.2 and copy the themes over to the themes path you set in Mister ScummVM. This can be reproduced with the latest Git revision of ScummVM. Scroll down and do the same for the Toggle Fullscreen shortcut. Themes need to be zipped and every scummvm version needs his own theme version. For example, SDL_SetWindowMouseRect, which calls zwp_pointer_constraints_v1_confine_pointer, may set a rectangle of (60,0,1800,1080) on a window that is 1920x1080, and gnome-shell will confine the pointer to (roughly) the top left quadrant. Ctrl-M should toggle that on or off, though admittedly the documentation about that is extremely brief. When a Wayland fullscreen window has a high-DPI drawable surface, pointer confinement rectangles are smaller than they should be. Very frustrating when i playing a Point & Click game in window and the mouse pointer slips out easily from ScummVM window to the windows desktop.
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